I've recently signed up for a character design masterclass on Udemy. As part of it, the class has encouraged me to start drawing and practicing some observational drawing. I decided to grab a model reference image off of Unsplash and use it as the basis of this piece of work.
I tend to rely on heavy uses of outlining and don't really blend my shading normally. This usually means that my work leans towards a more traditional 2d animation style when it comes to shadows, so this piece really challenged me to think about different brushes for textures, how to render skin to make it a little more believable and to give the illusion of subsurface scattering.